AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games in Latin America: Q1 2022 Performance Insights
Discover the performance trends of the top 5 sandbox-like games on a unified platform in Latin America during the first quarter of 2022, based on Sensor Tower data.
In the first quarter of 2022, the top 5 sandbox-like games in Latin America showed varied performance across weekly downloads, revenue, and active users. Here’s a closer look at the trends for Roblox, Minecraft, PK XD: Fun, friends & games, IMVU: 3D Avatar Creator & Chat, and Terraria, according to Sensor Tower data.
Roblox from Roblox Corporation saw weekly revenue peaking at around $858K at the end of December 2021, with a gradual decline to approximately $575K by late March 2022. Weekly downloads started strong at over 1.3M but dropped to about 727K by the end of the quarter. Active users remained relatively stable, fluctuating between 29.7M and 32.2M throughout the period.
Minecraft by Mojang experienced a steady decline in weekly revenue from $291K at the end of December to around $147K by the end of March. Weekly downloads also saw a downward trend, beginning at 313K and ending at 239K. Active users decreased from roughly 3.8M to 3.3M over the quarter.
PK XD: Fun, friends & games from Afterverse Games had a more variable performance. Weekly revenue fluctuated, peaking at about $104K twice, once at the end of December and again in mid-March. Downloads peaked at 670K in early February but fell to around 398K by the end of March. Active users also showed some fluctuation, ranging from 4.8M to 5.8M during the quarter.
IMVU: 3D Avatar Creator & Chat by IMVU saw modest weekly revenue, peaking at approximately $28K in early February and ending the quarter at around $22K. Downloads started at 104K and stabilized around 59K by the end of March. Active users remained consistent, hovering around 578K to 662K.
Terraria from 505 Games (US) Inc. had the lowest figures among the top 5. Weekly revenue was relatively stable, ranging from $11K at the end of December to about $6.5K by late March. Downloads began at 3K and ended at roughly 2K. Active users remained consistent, fluctuating slightly between 15K and 17K.
For more detailed insights and analytics, visit Sensor Tower.